![]() ![]() With this in mind, you need to pick and choose between the options. ![]() ![]() In general, we want to keep the visual quality as high as we can, whilst still being able to move about. Best practices for scenes - dumb down the water, shrink the draw distance, remove the shadows. Changing shadows is slightly more disruptive as the viewer has to change how things are drawn and this causes a "pause", especially on slower machines. Draw distance and water can be changed dynamically, and you can watch the impact. The main features exposed here are Draw distance, shadows and water reflections. Here we can make wholesale changes to the quality of our graphics using the "Quality vs speed" slider, or tweak individual parameters. However, we provide quick access to a couple of the controls that make the biggest difference.Ĭlicking on the graphics settings panel in the floater will take you to a subset of the preferences found on the main preferences panel. In this first release, the amount of fine-grained tuning for scenery is very limited (I was focused more on the Lagatar problem). Keep your UI windows closed and remove HUDs when not using them (the " favourite wearbles" feature is amazingly useful for this.) "The scenery is killing my FPS" Best practice for general FPS health - Close unnecessary UI and remove (not minimise) HUDs If the "HUDs" costs are high, then you should remove as many as you can or simply hide them all using the "show HUD attachments" option on the Avatar menu (alt-shift-H on Windows). If the UI is more than a few percent then consider closing down unwanted chat windows and inventory, etc. But occasionally we can find that the other numbers are worth a quick look. Most of the time you will find that either scenery, avatars or both are high. Think about what it is you are aiming for. If we are shopping we want to see the goods on display, but don't really need to see the displays far away. However, if we are sightseeing or taking photos, then we might want the scenery to be in full glorious detail. If scenery is the largest number then we might start to think about whether our draw distance is too high etc. Best practice - Start with the largest number as this is where the biggest gains can be made What we can find here though is the first hint about what we need to do. A more complete explanation of these numbers can be found here. ![]()
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